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OPED — Lori’s Unvarnished Opinion
While some of you may not be familiar with Mr. Rogers, he was an icon of children’s TV for decades in North America. This week I was reminded ⬅️ that I should always be creating. Even if I’m not very good at what I am trying to do. No matter what other people have to say about my work. Because it feels good to have made something.
What are you making this week? Hit reply and let me know!
FITS — Featured in the School
One of the problems some software developers seem to have when they start experimenting with creating mobile apps is a tendency to leap into coding, without thinking about little things like design and usability. I think it might be that whole “let’s start with Hello World” mentality. My upcoming webinar, App Prototyping, will show you how to start by quickly creating a simple prototype to explore how your app will work, before you waste a bunch of time coding up screens and flows.
This is probably the last time this webinar will be offered for free—so register today and I hope to see you there!
TALK — Talk of the Tech
Here are this issue’s selections from the two main RubyMotion/DRGTK chat spaces:
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</a>Slack — Further to a recent post from ‘Yasu’, if you are planning on submitting your latest magnum opus to the Apple App Store—and were planning on using
[altool](https://keith.github.io/xcode-man-pages/altool.1.html?utm_source=dragonrubydispatch.com)
for the mandatory app notorization—you had better think again. Apple has announced that notarization in the future will be done with[notarytool](https://developer.apple.com/documentation/technotes/tn3147-migrating-to-the-latest-notarization-tool?changes=_3_3?utm_source=dragonrubydispatch.com)
. So far as support for the latter with RubyMotion, we’ve heard Amir is working on it! -
Discord — There’s nothing like tapping into two trends for the price of one: our friend Akzidenz is working on a library which imports files written in Markdown (that’s the first hot trend) into interactive text adventure games (the second hot trend).
Participating in either and/or both of these two forums is a real benefit and is absolutely free.
GAME — All Things Gaming
For those who have either finished or are just about to wrap up your game masterpiece—and assuming you are neither independently wealthy and/or already hooked up with a publisher—you’re about to learn just about any kind of exposure is good exposure. Further to that, from a recent toot 💨 we just learned about Byway: a “newsletter about games made by independent creators”.To be featured in a ‘micro-review’ submit your game today.
What with all the frothy excitement in response to Apple’s announcement of the groundbreaking Vision Pro ➡️ it’s understandable that those of us in the dev community would want to get the earliest possible peak at visionOS. A toot 💨 from Jen Simmons alerted us to the availability of its SDK—best jump on that bandwagon lest you be run over by a ‘real reality’ stampede.
APP — All Things App
If you don’t happen to have US$3,499—what the Vision Pro will set you back—just sitting around gathering dust, you’re going to want to have the latest and greatest of device simulators at your disposable. Presumably that will eventually include something for the aforemention Vision Pro. Now, if you’re having trouble downloading these simulators, Dave Murdock’s toot 💨 pointed us in the direction of the official Apple tutorial that will undoubtedly help out.
TWIL — This Week I Learned …
Great life advice from Danielle Kefford delivered in an easy-to-digest try-catch
block.
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SPOT — Spotlight On …
Have you ever caught yourself wondering how your own approach to game development compares to others? We have. So here’s a real oppportunity to ‘peak over the shoulder’ of veteran game dev Justin Collins as his game concept comes together. It’s captured in a thread (or should it be a tootery, perhaps?) of illustrated toots 💨 on just that subject.
HAHA — And They All Laughed
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“In sashiko, the goal is not to hide the repair but to celebrate it.” — Melanie McGrath